Pages

Friday, 12 September 2014

Technology: Mine or Theirs

THIS IS SUCH A MASSIVELY DEBATED QUESTION IN GAMER CIRCLES "DOES ADVANCES IN TECH MEAN ADVANCES IN GAMEPLAY?"
The shortest answer I could come up with is "sort off" so let me explain.

So in the start of the Gaming industry all consoles were also computers to put it basically, and those that weren't had a low bit count normally at 8-16 bit. the years later the NES at 16 bit then SNES at 32 Bit and the N64 at 64 bits (what a shocker) and now you see the top consoles and PCs with 128-Bits of possessing.
"art is a response  to limitation if you could make anything you would make a fucking universe and that would be boring." Gabriel From Yatzee19's "Lets play" series.

This quote is a very good show of how people see the gaming industry it is almost as if there is a line chart where as technology and graphics go up ingenuity and level design goes down and when you look at "duke nukem 3D"the old MS.DOS game and its creative level design and graphics built around the limitations given to the developers you can see a huge difference when you look at The latest "duke Nukem" game that hides everything behind 3D graphics that use lighting designed to distract you from the awful game play.

While you would expect an art form to change as the medium changes through technology nothing moves forwards faster and changes as much as Gaming, this is because unlike film, games are tied very tightly to the expansion of the technology as computers are such a new piece of technology.

My Software List 

Photoshop- Photoshop can be a great tool for game development. It can be great for creating backgrounds and tiles within the game, as well as having the ability to create basic animation and render it in a PNG sprite sheet or GIF.

Pickle- This program is designed specifically for low res games, designed for the following, sprinting, animating, tiling and GUI's. This app I use typically to create foreground sprites as it has much better animation facilities when compared to Photoshop as well as being much more streamlined.

GameMaker: Studio- this is what the large bulk of coding and is where everything is coated together and turned in to a game, the script it uses is GM:SS and shares similarities with UDK:S, HTML and C++.

BFXR- this program is specifically designed for SFX within games and shares a large similarity with what game developers would have used during the ages of the NES and SNES. these sounds can be coated and used as notes to create music.

Music Studio 2: This application is the perfect application for creating basic and relaxed music that  is more for ambiance rather than adding to a stressful moment or being the lead title. It is able to export in WAV, MP3 and most other standard audio files rendered on most modern computers.

BeatMaker 2: This is another music creation application that is more used to create music in the genres of R'nB and Rap, however for me personally this app is perfect for creating tunes and jingles as well as music with more emotion to it, this is over all superior to MusicStudio 2 however it is less streamlined.

Audacity- This is a free piece of tech and is used mostly to record audio however it has capabilities to modify the sound and most usefully for me it can modify the resolution of the sounds recorded making it easier to Bit crush it dow to 8-Bit and reduce it to a lower HTz.

Equipment & Specs list
Dual Core I15, 8GB RAM, 1TB windows 8 Hardrive, PC.- when Using something like GM:S you need to have a faster computer working with a minimum of 4GB RAM, this is because of how the software is rendered on the computer, as well as this in GM:S it is best to use 64 Bit processors.

Yeti Microphone by Blu- Simple High quality Mic used in conjunction with Audacity.

Bamboo drawing Tablet- A high quality and cheap piece of hardware that allows one to one pen contact with the screen.

Money
The beauty of developing a game is that if you work 100% in-house then the most expensive part of all of this is the initial purchases which works out at about £1800. Any more expenditure past that is just paying for wages, electricity and finding somewhere to work which is easy for me seeing as I like many other indie devs work from my bedroom.

1 comment:

  1. • There is basic research into similar products and a potential target audience.

    ReplyDelete