
http://gamejolt.com/games/platformer/dr-squishe-phd/18044/
This is the start phase that can make or break a game. A bad idea may not be saved by great play.
So using data that I collated from my survey I started to work on my story and I knew that I needed to do two things with my story: Make it simple and make it very subtle. The reason for this? Because I want to recreate the feel of an NES game, A game that (Due to massive data constraints) had little in the way of being able to tell any complex story and in the case of Mario and the like would
be subtle and heavily implied.
So as a result the story is the simple "You are a blob." and while just like in NES games there is more in a manual this is all you get in the game, the story is only fully seen in the description on the developer page, a simple reference to the days of the NES and SNES.
Pre-Alpha
Alpha
Beta
• There is minimal research into similar products and a potential target audience.
ReplyDelete• There is minimal work on shotlists, layouts, drafting, scripting or storyboarding