It will be a retro styled platformer with standard mechanics including:
Running
Jumping
flying
shooting
in built puzzles
subtle mechanics alongside all of it.
But what about the story?
Well in Mario all we know is save the princess and often she is in another castle. In mega-man Willey is a jerk and you must take him and his robots down. In Castlvania you are killing spooky monsters (Maybe due to an experience at a Halloween dance). And in... well okay you get the idea.
Without the whole booklet in a game you have little bloody clue as to what is going on so here is my story:
"You are a blob. Go blob around."
Well while that maybe the story inside the game is a wee bit anemic when you open the booklet (A little booklet that is found in many older games that seems to have disappeared and makes me sad) you get the whole story, and god they are glorious.
Mario, you are an italian american plumber after to save princess toadstool after the great king koopa (Bowser to you and I) kidnapped her and took her away so she can't reverse his black magic to turn all of the mushroom people back in to mushroom people.
Mega-Man, You are mega-man one of the first fully robotic humans ever created by the great Dr light but after Dr Willey gets super jelly he steels the tech and turns the robots that Light created who was originally created to help against the very people they surve.
Castlevania, you are the member of a great line of hunters and it is the curse of your family so that every member of this line must fight and be the one to kill Dracula every time he is reincarnated, battling your way through Knights, Medusa head (Honestly I hate them so much) and eventually Dracula himself.
IT WAS SO GOOD. Okay now that is out of my system lets talk about the hidden plot of my game.
"You are Professor I. Squishe PHD and you are working on a formula to dehydrate everything meaning that food, furniture and maybe even animals can be transported in to space. However you soon discover the plot of Dr. A. Bigglsworth B.A. to take over the company you are in shock but are quickly discovered and forced to drink your imperfect formula and as a result are dehidrated in to a block that is only 1cm by 1cm and thrown in to the freezer.
Years later a drop of water falls on you and you are revived but only now the size of a cigarette box. The evil Dr A. Bigglsworth B.A. has taken over the facility and the world but during the take over the freezer units are damaged leading you in to small vent."
In my game I am purposely avoiding anything that has to do with Gender, Age, Race, Sexuality and anything that could cause any sort of "Flame War" surrounding the game. I am not representing any individuals by making the character as blank as possible even the characters gender is just an assumption the player makes.
This is something that Nintendo does that Nintend... Sega don't...
Nintendo has this amazing way of making the character you play as blank as possible. Look at the original "legend of zelda" your character says nothing and has no emotions so when you start you could make any assumption, Maybe you are just some normal bloke who stumbles upon it, or you lived your life knowing you were different ,or maybe you where a poor moisture farmer living with your aunt and uncle on some distant planet until you find out your father was Darth Vader... That's the plot to the original trilogy to Star Wars wasn't it? But you get the point, and that is what I want to achieve in my game, complete ambiguity.
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